Through this storyline I'm hoping it becomes apparent that the intention I was leading with this was through the storyline/narrative of the player and the "Narrator" of the story. Enjoy! 

Any feedback would be appreciated towards how immersed you felt in the game.

Comments

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I really like when text is altered or animates and I believe you utilized the different text styles in really effective ways throughout this game. I particularly liked the text shaking when the narrator got mad and the drop shadow that was added to some of the links to indicate that the player got more items in their inventory. It makes the experience feel like you're actually in a video game.

I think that potentially some sprites or images could have added immersion to the game. As it is now, the story is nicely cyclical and it’s interesting to hear how the narrator responds to the player having played through the game before. There’s potential to add more to this gimmick through manipulating sprites.

An interesting loop game! I was immersed in the way of how interactive some of the words are like how it says "grab it" and it shakes. Or if some words are glowy. It does make it seem like the Narrator is a God or something.

I think for the revive feather, it seems rather pointless to have if it since you go back to the beginning rather than revive at the place you died, it just seems like another restart. 

But overall, I enjoyed the short game! :D

Fun to see the other options/choices